Well the New Year has come and gone… I am still clinging
to one or two resolutions in hopes of making some real changes in my life. I have hung up the adventuring in Skara Brae
for a bit while pursuing other interests.
However, the siren call of the sewers beckons and I find myself once
again transported away surrounded by the dulcet tones of “The Bard’s Tale.”
When Games were Great!
Tuesday, February 11, 2014
Tuesday, December 31, 2013
Festivus the Beneficent…
While I found myself most anxious to explore the sewers
of the city (I mean, who wouldn't be most anxious to explore the sewers of the city!), saner minds prevailed. “Wait
a few days,” they said, “and enjoy the season!”
In all the despair that has overcome Skara Brae I have nearly forgotten
the joy that can be found in celebrating with the ones you care about
most. Since none of them could be found,
I have resigned myself to celebrating with Alfalfa and the Gang.
Tis the end of the year and the celebration of Festivus
the Beneficent is upon us! As all are
surely aware, Festivus is the mighty god of adventurers; a balding and bearded
bestower of boons with a penchant for fine wines.
I shall hang up the gear for a few days at least and I
wish all a wonderful celebration of Festivus the Beneficent and a prosperous
new year!
(Merry Christmas! And Happy, Safe Holidays to all!!)
Monday, December 16, 2013
“Bueller… Bueller…”
Bueller… Bueller… Bueller…
My voice echoes plaintively as we are left in the
darkness and encroaching silence… Finally a glimmer of light that is almost
blinding in its contrast appears above Darla’s head. “I can hold it for a few minutes, but I
really need to recharge after last night’s Ginger Ale fest.” Everyone nods in quick agreement and we
quickly head back up the stairs and exit the Scarlet Bard.
The wooden bunks at the Adventurer’s Guild have never
felt as soft as I quickly pass into unconsciousness. When I finally hoist the eyelids at the crack
of noon I learn that nearly a week has passed!
To arms fellow adventurers! Fame
and fortune await!
Back to the Scarlet Bard! Only to find that some moron has reconstructed
the stupid guardian statue… fortunately we are able to dispatch the interloper
with a minimum of loss, despite the fact that our brave Alfalfa has sworn off
Ginger Ale for at least the next century (or maybe Bard’s Tale II). Up to the bar and with renewed confidence we
order a bit of Wine. With a wink and a
grin our benefactor gives us the nod and we head into the cellar, torches in
hand.
This cellar is truly cavernous (probably to be expected
as it is the cellar of one of the most powerful beings in existence) and the air
is musty with old wine. The torches only
illuminate the area directly around our group and so it appears we will be
forced to explore every aspect of this area inch by slow inch.
There is obviously a great evil that has taken hold of
Skara Brae, so great that it has infested the great one’s own cellar. The baddies are the same as those found
wandering the streets of Skara Brae at night, only in greater quantities. No sooner is one group dispatched before
another group seemingly appears like magic to take its place. The body count starts to pile up as we head
deeper and deeper into the cellar. Being
blocked from the rays of the sun, our spell casters quickly burn through their
available mana. Throw in the occasional
trap and the larger number of baddies, and every soirée is cut short before too
much can be accomplished.
Hours turn into days and the days to a week before I can
carefully map out the entire cellar.
Countless bottles of reds, whites and chardonnays are to be found
throughout. I actually lost Froggy for a
couple days and was lucky to stumble upon his comatose figure sloshed in a
corner room of the rare wines. I sure
hope I don’t get stuck with that tab.
All my patience and mapping, the gore and pain of nearly
constant battle, pan out as I finally discover a little used staircase leading
down to the city sewer system… it appears that I have found the source of the
endless supply of baddies that have plagued my every step. On the morrow we throw ourselves ever deeper
into the darkness.
Monday, December 9, 2013
Ale, Beer, Mead, Foul Spirits, Ginger Ale and Wine…
Wine… Seeing this offering my brain starts
spinning… A taste of wine might turn to ready adventure… Is this the clue I
have been searching for? But, why here?
Why now? Countless times have I sat
before this same bald and bearded bartender, wearing the same DG monogrammed
tunic, pointing to the same “2 DRINK MINIMUM” sign, under the same green dragon head, advertising the
same “DRAGONS GROG”, and whispering the same old gossip, but this is the
first time he has offered Wine…
This powerful being who disguises himself as
a lowly tavern keeper, is he toying with me?
Am I nothing but a passing diversion?
A plaything for his amusement?
But
wait! Mayhap there is purpose in his
designs… perhaps I am being tested… Yes! That must be it! A test!
I was unable to pass into this portal until I had defeated the Guardian
Statue! Is he merely doing his part in
ensuring my survival and success… a benign benefactor as opposed to a terrible trickster? Oh, magnificent and most marvelous master of mixed
mojitos! Have I passed your test? Am I ready to go forth and conquer?
With renewed vigor I sit at the bar and
request a glass of Wine…
With a wink and a nod, this delightful
dispenser of delicious drinks directs me to the door behind the bar and says, “You
deserve the good stuff. Go down to the cellar and pick out a bottle.”
With great anticipation I head down the stairs,
and as the door closes behind me I vocalize the thoughts that spring to mind, “Dang! It’s dark down here!”
“Does anyone have a torch? Anyone?
Bueller… Bueller…”
Friday, December 6, 2013
The Hunt for Clues...
The loss of
the Fire Horn has made life a wee bit more interesting. My sojourns are being cut short by the need
to regenerate my spell points. I did get
a bit of a nest egg going, but that was quickly depleted once I found the
Review Board and realized the cost of learning new spells. I find myself in need of a quick infusion of
coin…
I think it
was Darla that came up with the idea of posting the fliers:
It wasn’t
long before there was a major queue of Hero hopefuls stretching down Main,
around Blacksmith and dribbling into Trumpet.
A quick pep-talk in the Guild Hall for the next five hopefuls, a quick “initiation”
out back next to the large, red Dumpster
and voila! Another 500 to 900 gold
pieces added to the coffers. Wash,
rinse, repeat and by the end of the afternoon I had maxxed out the large, red Dumpster and accumulated just over
50,000 gold, as well as clearing out much of the excess population of Skara
Brae. Not too shabby for a day’s work. Now, to reap the rewards of my entrepreneurial
spirit…
I decided to
spend the remainder of the evening hitting every Inn in town, drinking my way
through the local gossip. After about
the third Inn I came to a realization that caused the hairs to stand up on the
back of my neck… all these inns are exactly the same! I don’t mean they just looked the same… I
mean, other than the sign over the door, each inn I visited has been identical
to the previous. It is the same bald and
bearded bartender, wearing the same DG monogrammed tunic, pointing to the same “2
DRINK MINIMUM” sign, under the same green dragon head, advertising the same “DRAGONS
GROG”, serving the same Ale, Beer, Mead, Foul Spirits and Ginger Ale, and whispering the same old
gossip.
I am starting
to think there is only a single inn in the entire city, all run by the same
person, who is obviously a very powerful wizard to have the ability to magically
funnel traffic from all around the city to his single establishment. I am not gonna mess with this dude! I pretend I haven’t noticed anything odd, and
continue on my sojourn to visit every inn in town in hopes of furthering my
quest.
Here is a
listing of all that I have gleaned after depleting my once sizable bankroll:
First off,
ordering Ginger Ale does not impress the girls in the tavern… but, on a more
useful(?) note:
“The
guardians can be deadly” (well, duh! Figured that one out my first day.)
“Look for the
Review Board on Trumpet Street” (Done, did!)
“A taste of
wine might turn to ready adventure” (Surgeon General’s warning)
“The gates
cannot be scaled, but an entrance always exists” (only 2 gates I have seen, thus
far, the City Gates are frozen in ice, and the gates to Kylearan’s Tower are
locked tight. Hmmm…)
“The Spectre
Snare can draw in even the mightiest” (ooOOoo… scary!)
Bleary eyed
from a night on the town, I headed back to the Adventurer’s Guild for a much
needed rest. Something was obviously clouding
my mind, as I wandered past the guild without noticing and staggered into the
Guardian Statue in the SE quadrant of the city.
In my surly mood and against all reason I attacked the statuary, only to
watch it turn into a Samurai warrior, complete with Samurai armor, Samurai
sword and Samurai wolf:
(Okay, there
wasn’t a wolf, but it would have been cool if there was!) Fearing the worst, and not really caring by
this point… I charged in screaming something I am sure was threatening. All
probably would have been lost except for a masterful move by Alfalfa. At the crucial moment, Alfalfa vomited the
copious amounts of Ginger Ale he had imbibed throughout the night… in an
attempt to avoid the oncoming deluge, the Samurai tripped on his scabbard and
impaled himself hari-kari style on his sword.
The field of battle is won!! How
do you like us now, tavern wenches?!?
As the
Samurai fell I noticed, not far beyond his guard pedestal, a tavern that had
heretofor not had the gracing of my presence.
With trepidation I approached the Scarlet Bard Inn and prepared to be
greeted by the same bald and bearded bartender, wearing the same DG monogrammed
tunic, pointing to the same “2 DRINK MINIMUM” sign, under the same green dragon
head, advertising the same “DRAGONS GROG”, serving the same Ale, Beer, Mead, Foul Spirits and Ginger Ale, and whispering the same old gossip. But, as I mosied up to the barstool I noticed
something had changed… it was the same bald and bearded bartender, wearing the
same DG monogrammed tunic, pointing to the same “2 DRINK MINIMUM” sign, under
the same green dragon head, advertising the same “DRAGONS GROG”, and whispering
the same old gossip, however this time he was serving Ale, Beer, Mead, Foul Spirits, Ginger Ale
and Wine… dunh, dunh duuuunnnhhh…
Wednesday, December 4, 2013
The Adventure Begins...
Fully armed and armored (well as good as it gets with what I had
available to me) I head into the city to make a name for myself. Using the map that came with my supplies I
determine to head toward Garth’s Equipment Shoppe to see what ol’ Garth might
have on hand as an upgrade. I figure a
few steps to the North shouldn’t be a problem.
Only a couple minor hiccups on my way to the shoppe: the provided map
is not the easiest thing in the world to follow, so I think I shall be creating
a less colorful version to assist me on my way.
And then there is the gang of angry Hobbits that are loitering outside
of Garth’s…
There are only four of the misguided, hairy-footed Halflings; well
within the skillset of any halfway competent party of adventurers. I draw my weapons and wade into the fray… and
quickly get my backside handed to me. As
the chuckling Hobbits go back to smoking their cigs and harassing the bag lady,
I stoop to pick up the body of Buckwheat and make my way to the nearest temple. Fortunately it is located just a short jaunt
to the South and East on the street of Rakhir.
Only a single encounter with a lone nomad stood between me and my
goal. With fierce determination I hit Run and went screaming like a little
girl, down the road and through the doors of the temple.
It wasn’t until I caught my breath that I noticed the shadowy figures
standing around me. I also learned that
I had landed myself smack dab into the middle of the Thief Temple. They were kind enough lads, and as soon as I
laid out my case they agreed to bring Buckwheat back to life, for the meager
sum of 900 gold!! After pooling my
resources, I realized I had a total of 824 gold… Sorry, Buckwheat!
Unknown by most, there is a large, red Dumpster behind the Adventurer’s
Guild; and while I am not sure what
stands for, it is a nice and large, red Dumpster. Fortunately for us, nobody was
around and Buckwheat’s carefully wrapped body fit nicely within said Dumpster…
Unfortunately for Buckwheat, nobody was around and Buckwheat’s carefully
wrapped body fit nicely within said Dumpster…
Having taken out the trash, it was a matter of minutes before we had a
brand, spanking new Buckwheat up and eager to go adventuring with us!!
A few things I learned as I was mapping out Skara Brae for the first
few days:
- Dwarves and Hobbits look eerily identical.
- When the sun goes down, the baddies get badder.
- Nobody bothered to mark down where the Review Board can be found (a quick drink at Ask Y’Mother Inn, and a quick ear on local gossip revealed its general location on Trumpet Street; it also revealed that Wine can lead to greater adventure – a clue? Or a warning from the Surgeon General?).
- Guardian Statues are not to be trifled with.
- All the horses in town have been eaten by creatures.
- The Fire Horn has limited uses =(
- While named differently, ALL the temples are Thief Temples (well, except for the Temple of the Mad God… They’re just crazy) and Roscoe is an acolyte.
It took about three settings of the sun and two scary nights to fully
map the currently accessible places of Skara Brae. Once I located the Review Board, all party
members reached the epic level of Four!
Time to revisit the Hobbit Gang at Garth’s…
Monday, December 2, 2013
Getting Started...
I am not going to bore you with details on getting the app and setting
it up, yadda, yadda, yadda… I have
plenty of other stuff to bore you with. It
probably goes without saying that I have chosen to play the original trilogy in
the order in which they were published; first stop… “The Bard’s Tale I: Tales
of the Unknown” (BT1). Once the app
loaded, I found the links they provided to be a great start for my information
gathering.
The first link, “?”, took me to http://bardstale.brotherhood.de/talefiles/1/docs/bt1-manual.htm,
the “Official Manual” for BT1. A quick
perusal of the manual gave me what I needed to start my adventure, the most
important items being a listing of all the spells and bard songs. Just what I was hoping to find! So far, so good…
The map icon is linked to http://bardstale.brotherhood.de/talefiles/1/maps/index.html. Whoa! DANGER! DANGER! Danger, Will Rogers,
DANGER! It appears that all the maps,
hacks and walkthroughs are available to me at just the tap of a finger. All I need do is succumb to the
temptation. Must… resist…
KAAAHHHHNNN! Ok, all better. Upon closer inspection, I have found the
first map listed is the official map from Interplay, http://bardstale.brotherhood.de/talefiles/1/maps/bt1-skara_brae.jpg. BINGO!
All I need is now at my fingertips!
The third “Floppy” link takes me to a 3.5 floppy drive emulator
containing a Game disk in slot one and a Character disk in slot two. The only other option I see is a Return to
Game button. Nothing else on the screen
can be manipulated, at least nothing I can see at the moment.
Sooo… back to the game and to the moment you have all been waiting
for! Start Bard’s Tale GS:
Thou art in the Guild of Adventurers.
Add a member
Create a member
Delete a member
Save the party
Leave the game
The game has offered a premade party for a quick start. I personally prefer creating my own members,
although I am not averse to stealing from the original party. When creating members for my party, I am
really not concerned about the whole Min/Max aspect of gaming. I don’t care that Elves make the best
magicians, or that Dwarves make the best fighters. I like to have fun and will often create odd
combinations. Of course, there are often
limitations created within the game itself, so my dream of a Gnome Paladin is
still just a dream, however, I play for me, and that oft times means for
strange bedfellows. My party consists
of:
Alfalfa the Human Paladin (boring)
Spanky the Dwarf Hunter (Spanky just screams dwarf to me… not to
mention hunter)
Buckwheat the Hobbit Monk (I wonder if there is a copyright
infringement in there somewhere)
Froggy the Half-Elf Bard (Yes, I had to go there…)
Darla the Half-Orc Conjurer (I should make mention that only Male
characters are allowed. No comment on
the use of Half-Orc for the only female of the party.)
Porky the Gnome Magician (In the same vein that Spanky was screaming
dwarf…)
The game allows for an easy reroll of stats if you don’t like the first
set of random numbers you started with.
I did take advantage of this in an attempt to make my characters as
survivable as possible. Stats rolled (based
on three 6-sided dice) should fall somewhere between 3-18, although I don’t
ever remember seeing anything below a nine.
The main stats I looked for were Intelligence and Spell Points for Darla
and Porky (on a side note, the highest Intelligence I could get for Darla was
11) and Dexterity and Hit Points for the remainder of the party. A high dexterity gives a bonus to starting
Armor Class, and the higher Hit Points speak for themselves.
Now that all members are accounted for, it is time to equip them. For starters, I stripped the starter
party. All items were pretty generic
except for the crown jewel… a Fire Horn for the Bard!! Very nice!
If memory serves me (a fickle servant, at best) the Fire Horn can be
used to fry multiple opponents. An invaluable
find, one that may actually give me a chance at survival, especially in the
beginning. Weapons are sharpened, and
armor is buffed and ready; the spell casters have been dragged from their dusty
towers, and the Bard from his frothy mug…
The Adventure Begins…
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